Rick
👋

Hi, I'm Rick.

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From the model to the metal, I build it all.

a stonecutter hammering 100 times with no crack, then it splits on the 101st...

Open to Summer 2027 co-opUWaterloo

My experience

My projects

MindGo

    Made with:

A personal finance app built around the academic term rather than the calendar month, windowing every report on real term boundaries. Tracks transactions in six currencies with read-time conversion, alongside savings goals, a live investment watchlist, and AI-generated plans grounded in the user's own spending. Market data falls through a three-source chain (Finnhub → Yahoo Finance → Alpha Vantage), so a missing key degrades rather than breaks. Bilingual EN/ZH. 100+ users in production.

AI Sentiment Pulse

    Made with:

Led the ML work on a 9-member WAT.ai team building a market sentiment analytics system, fine-tuning DeBERTa-v3 for sentiment and sarcasm detection. Aggregated model outputs with unsupervised statistical methods to produce real-time sentiment signals from social media, and correlated those signals against financial data APIs to surface tradeable trends.

SlopFish

    Made with:

Modified the Stockfish chess engine to create Slopfish, a forced-capture variant engine running on a single-core, multi-threaded CPU. Implemented engine-level changes in C++, used Polyglot for opening book format conversion to ensure XBoard compatibility, and trained a variant-specific NNUE using GPU acceleration. Leveraged Minimax with Alpha-Beta pruning for move selection and Zobrist hashing for efficient board state representation.

AGE Game Engine

    Made with:

Architected a C++20 module-based MVC game engine for 2D ASCII games, currently supporting Space Invaders and Snake. Implemented core engine systems including rendering, input handling, game loop management, and collision detection. Designed a flexible Entity-Component System (ECS) for modular game object management, enabling easy extension with new entities and behaviors. Games inherit from a base GameEngine class and implement virtual methods for game-specific logic, streamlining new game development.

My Education

UW

Bachelor of Mathematics

University of Waterloo

2023 - 2027

  • Major in Computational Mathematics
  • Major in Statistics
  • Minor in Combinatorics and Optimization
  • Minor in Computing (Computer Science)
  • Activities: Core Member at Waterloo Blockchain Club; ML Lead at WAT.ai (Sentiment Pulse); Basketball Intramurals

Blog

17 min read

A Waterloo Student's Honest Recruiting Recap 2025/2026

From zero interviews to 30+ rounds including startups, unicorns, and FAANG. The unfiltered version.

  • career
  • personal
7 min read

Echoes of the City of Angels

Story of spending a month’s salary to bridge the gap between a 14-year-old’s childhood fantasy and the raw, beautiful, and fractured reality of Los Angeles

  • travel
  • personal
View all posts →

Contact me

Please contact me directly at m69liu@uwaterloo.ca or through this form.